![]() Hard magic focus with nature and expert settlers to get income in fast and some shadow to keep stuff cheaper. It’s like they there almost for looks.įourth (current about to lose time) I went underground full mana addict magic victory rush. Maybe it was just RNG this time but I couldn’t conquer all the AI before a magic victory and my ally’s set on two full sets of magic sites and never tried to end. I went with random water army every 5 turn option which was nice but you keep getting a lot of scouts and etc. Third I tried a full chaos scorched earth demon rush. Especially when angel boy’s armies come out the gate already at 1500+. Ended up spread too much with units that didn’t hit hard enough. Was going ok until your back door ally gets pushed, and the couple vassals keep raiding party, plus the large gold dens the AI ignores in the far places. Took pyro enchantment for map which canceled a couple magic victories from luck. Next I tried going a full necro rush build. ![]() ![]() Tried the astral replacement enchantment this round, found it killed mana Econ too easy. Didn’t matter he rushed order magic victory way back in the far corner. Went nature also and with all upgrades and buffs had front line towns pushing 300 fortification. Allies won’t push with you or help defend, and are so “fidgety” because they always have map vision as AI.įirst I tried going a full materium turtle build. I’ve been trying to beat this one on hard as managed to get through others that way but this map starts to feel more like a puzzle 6-hour mini game and less like a map. ![]()
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